The Good War (Hardcover)

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Description

A middle school must-read that exposes the antisemitism in our country today!

From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together--and then torn apart--by an afterschool club that plays a video game based on WW2.

There's a new afterschool club at Ironville Middle School.

Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II.

They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far.

Can an afterschool club change the way the students see eachother...and how they see the world?

"By using a gaming lens to explore the students' entrée to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale."--Kirkus Reviews

Title Metadata

Author:
Strasser, Todd
Publisher:
Delacorte Press
Language:
English
Copyright:
2021
Number of Pages:
192
Dewey:
FIC
Dewey Range:
FIC
Binding Type:
Hardcover
Interest Age:
14
Accelerated Reader Interest Level:
Middle Grade Plus
Accelerated Reader Reading Level:
5.2
Accelerated Reader Point Value:
6
Lexile Level:
750
Lexile Range:
Developing Reader (500 - 799)

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